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	<title>dyadica.net &#187; 3d</title>
	<atom:link href="http://blog.dyadica.net/archives/tags/3d/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.dyadica.net</link>
	<description>Fun and Games in the Dyadic Sea</description>
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		<title>Caligari have Released trueSpace 7.6 for Free</title>
		<link>http://blog.dyadica.net/archives/caligari-have-released-truespace-76-for-free</link>
		<comments>http://blog.dyadica.net/archives/caligari-have-released-truespace-76-for-free#comments</comments>
		<pubDate>Sat, 02 Aug 2008 11:38:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[XNA]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[trueSpace]]></category>

		<guid isPermaLink="false">http://blog.dyadica.net/?p=939</guid>
		<description><![CDATA[With my ongoing conversion to OSX I am now in need of a new 3D solution that will enable me to develop for both Unity3D and XNA (still cannot leave the MS grip), thus my ...]]></description>
			<content:encoded><![CDATA[<p>With my ongoing conversion to OSX I am now in need of a new 3D solution that will enable me to develop for both <a href="http://unity3d.com/">Unity3D</a> and XNA (still cannot leave the MS grip), thus my initial thoughts are of <a href="http://www.blender.org/">Blender</a>.</p>
<p>However whilst browsing some XNA resources I discovered that the guys over at <a href="http://www.caligari.com/">Caligari</a> have Released trueSpace 7.6 for Free download. All you have to do is register for an account, then download the software.</p>
<blockquote><p>trueSpace7.6 is a fully-featured 3D authoring package that will let you model, texture, light, animate and render 3D content. As well as traditional images and movies, you can also make 3D content for online shared spaces, and for Virtual Earth.</p></blockquote>
<p>An entirely re-written X format exporter lets you save your trueSpace creations to load into game engines such as XNA to develop games for Windows or the Xbox 360.</p>
<p style="text-align: left;"><a href="http://www.caligari.com/Products/trueSpace/tS75/brochure/intro.asp?Cate=BIntro"><img class="xlarge" title="A real-time scene with several lighting set-ups  (by Marcel Barthel)." src="http://blog.dyadica.net/wp-content/uploads/2008/08/marcelbarthel_greengarden4_s.jpg" alt="" width="500" height="178" /></a></p>
<p style="text-align: center;"><em> A real-time scene  					with several lighting set-ups  (by Marcel Barthel).</em></p>
<p>trueSpace also supports import from a wide variety of formats, letting you take existing objects and use them in Virtual Earth. <span id="more-939"></span></p>
<p>Most of you probaby already know that Caligari was snatched up by Microsoft&#8217;s Virtual Earth team (keep an eye on their blog <a href="http://blogs.msdn.com/virtualearth/default.aspx">here</a> &#8212; good hints and tips on modeling with trueSpace as well as how to integrate with Virtual Earth).</p>
<p>So it all looks good eh, but there is still the OSX issue, however as both <a href="http://www.blender.org/">Blender</a> and trueSpace are free why not try both.</p>
<p><a href="http://www.blender.org/">Blender</a> also has an  FBX Export and looking at the <a href="http://www.blender.org/features-gallery/features/">features</a> breakdown caters for trueSpace. With this in mind its time for a play to see which is the best option, however I have a feeling that a combinational approach will prove to be the optimum solution for my needs.</p>
<p>Coming from years of using max at work, i reckon my evaluation of each is going to be&#8230; er fun. I just wish discreet / autodesk kept plasma going, I loved that package.</p>
]]></content:encoded>
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		<item>
		<title>Dolphins Blast from the Past</title>
		<link>http://blog.dyadica.net/archives/dolphins-blast-from-the-past</link>
		<comments>http://blog.dyadica.net/archives/dolphins-blast-from-the-past#comments</comments>
		<pubDate>Sat, 26 Jul 2008 11:12:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[dolphins]]></category>
		<category><![CDATA[oldskool]]></category>
		<category><![CDATA[shockwave]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://blog.dyadica.net/?p=898</guid>
		<description><![CDATA[Sorting out my archives today and found one of the very first animations (over 10 years old) that I ever did. A few years later it gave birth to one of my first Shockwave 3D ...]]></description>
			<content:encoded><![CDATA[<p>Sorting out my archives today and found one of the very first animations (over 10 years old) that I ever did. A few years later it gave birth to one of my first Shockwave 3D games I too&#8230; ahh the memories.</p>
<p><span class="twovid_left"><object width="425" height="344" data="http://www.youtube.com/v/P9SUDmfTiJk&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/P9SUDmfTiJk&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></span><span class="twovid_right"><object width="425" height="344" data="http://www.youtube.com/v/edrD-juixhI&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/edrD-juixhI&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></span></p>
<p>Looking at it now there are more than a few issues (hey was a newbi back then) mainly environmental  however still has a special place in my heart (am still chuffed with the pace of the animation flow, think fluke/tosh/otto) if only I could find the source files&#8230;</p>
<p>I&#8217;m thinking unity3d online aquatic adventures ahoy&#8230;.ah new project&#8230;</p>
]]></content:encoded>
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		<item>
		<title>Unity 2.1 Released</title>
		<link>http://blog.dyadica.net/archives/unity-21-released</link>
		<comments>http://blog.dyadica.net/archives/unity-21-released#comments</comments>
		<pubDate>Thu, 24 Jul 2008 12:41:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[software]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blog.dyadica.net/?p=854</guid>
		<description><![CDATA[Unity has evolved to be the perfect MMO and virtual world client, both in the browser and stand-alone. Stream in limitless landscapes as your users travel your universe, customize characters, and load infinite locations and ...]]></description>
			<content:encoded><![CDATA[<p>Unity has evolved to be the perfect MMO and virtual world client, both in the browser and stand-alone. Stream in limitless landscapes as your users travel your universe, customize characters, and load infinite locations and virtual items on demand.</p>
<p><a title="unity tropical paradise demo" href="http://unity3d.com/gallery/live-demos/tropical-paradise"><img class="xlarge" title="unity-1" src="http://blog.dyadica.net/wp-content/uploads/2008/07/unity-1.gif" alt="" width="500" height="281" /></a></p>
<p style="text-align: center;"><em><strong>Fig 1:</strong> </em><em>unity tropical paradise demo</em></p>
<p>When Funcom, makers of Anarchy Online and Age of Conan, decide to use Unity for their upcoming browser based MMO project, you know it has to be good.</p>
<p><strong>SOURCE:</strong> <a title="unity3d.com" href="http://unity3d.com/">unity3d.com</a></p>
<p>Coupled with the capabilities for <a title="unity3d for wii" href="/archives/836">wii development</a> unity3D is a must have for indi and pro game developers alike.</p>
]]></content:encoded>
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		<item>
		<title>Paradox: actionscript architect</title>
		<link>http://blog.dyadica.net/archives/paradox-actionscript-architect</link>
		<comments>http://blog.dyadica.net/archives/paradox-actionscript-architect#comments</comments>
		<pubDate>Mon, 28 Jan 2008 13:04:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[snipits]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d engine]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[Kudos]]></category>

		<guid isPermaLink="false">http://blog.dyadica.net/archives/paradox-actionscript-architect</guid>
		<description><![CDATA[Paradox is developed by the same guy who did 3d pathfinding in as3. Developed in the flash format Paradox seems to be a high quality 3d engine full of promise.

To Jump straight to the demos ...]]></description>
			<content:encoded><![CDATA[<p>Paradox is developed by the same guy who did 3d pathfinding in as3. Developed in the flash format Paradox seems to be a high quality 3d engine full of promise.</p>
<p><a class="thickbox" title="paradox-demo-1.jpg" href="http://animasinteractive.com/propaganda/lab/Paradox?TB_iframe=true&amp;height=400&amp;width=550"><img class="slarge" src="http://blog.dyadica.net/wp-content/uploads/2008/01/paradox-banner-1.jpg" alt="paradox-banner-1.jpg" /></a></p>
<p>To Jump straight to the demos click on the images, controls  e, s, d and f keys + mouse and click.</p>
<p><a class="thickbox" title="paradox-banner-2.jpg" href="http://animasinteractive.com/propaganda/lab/ParadoxKitchen?TB_iframe=true&amp;height=400&amp;width=550"><img class="slarge" src="http://blog.dyadica.net/wp-content/uploads/2008/01/paradox-banner-2.jpg" alt="paradox-banner-2.jpg" /></a></p>
<p>For full details check out the following: <a title="about the engine" href="http://animasinteractive.com/propaganda/">animasinteractive.com</a> , <a title="birthplace of paradox" href="http://www.actionscriptarchitect.com/">actionscriptarchitect.com</a></p>
<p>I must remember to keep an eye on this one.</p>
]]></content:encoded>
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		<item>
		<title>I Care Project Screenshots</title>
		<link>http://blog.dyadica.net/archives/i-care-project-screenshots</link>
		<comments>http://blog.dyadica.net/archives/i-care-project-screenshots#comments</comments>
		<pubDate>Tue, 18 Sep 2007 21:24:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Director]]></category>
		<category><![CDATA[shockwave]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://blog.dyadica.net/?p=246</guid>
		<description><![CDATA[Here are a few screenshots from the I Care Project which is currently taking up most of my time. Lighting still needs to be addressed and I am hoping to do a bit of texture ...]]></description>
			<content:encoded><![CDATA[<p>Here are a few screenshots from the I Care Project which is currently taking up most of my time. Lighting still needs to be addressed and I am hoping to do a bit of texture baking to achieve some nice effects.</p>
<p><a href="http://blog.dyadica.net/wp-content/uploads/2007/09/icare_screen_1.png" class="thickbox" title="icare project screenshot of lounge"><img src="http://blog.dyadica.net/wp-content/uploads/2007/09/icare_screen_1.thumbnail.png" alt="icare project screenshot of lounge" class="small" /></a><a href="http://blog.dyadica.net/wp-content/uploads/2007/09/icare_project_kitchen.png" class="thickbox" title="icare_project_kitchen.png"><img src="http://blog.dyadica.net/wp-content/uploads/2007/09/icare_project_kitchen.thumbnail.png" alt="icare_project_kitchen.png" class="small" /></a></p>
<p><span id="more-246"></span></p>
]]></content:encoded>
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		<item>
		<title>3D Pathfinding in AS3</title>
		<link>http://blog.dyadica.net/archives/3d-pathfinding-in-as3</link>
		<comments>http://blog.dyadica.net/archives/3d-pathfinding-in-as3#comments</comments>
		<pubDate>Thu, 05 Jul 2007 10:24:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Lingo]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[a*]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[aStar]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[pathfinding]]></category>

		<guid isPermaLink="false">http://blog.dyadica.net/?p=93</guid>
		<description><![CDATA[Of interest to me at the moment especially as Im developing similar in lingo.

actionscriptarchitect.com
drawk.wordpress.com
]]></description>
			<content:encoded><![CDATA[<p>Of interest to me at the moment especially as Im developing similar in lingo.</p>
<p><a href="http://blog.dyadica.net/wp-content/uploads/2007/07/paulspitzerpath.png" class="thickbox" title="paulspitzerpath.png"><img src="http://blog.dyadica.net/wp-content/uploads/2007/07/paulspitzerpath.png" alt="paulspitzerpath.png" class="slarge" /></a></p>
<p><a href="http://www.actionscriptarchitect.com/">actionscriptarchitect.com</a><br />
<a href="http://drawk.wordpress.com/2007/07/04/3d-pathfinding-in-as3/" title="drawk.wordpress.com">drawk.wordpress.com</a></p>
]]></content:encoded>
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