Inspired by endquotes WPF implementation of COG I have developed an equivalent system for WiimoteLib that provides the library with facility for Dampened COG output. I find the two systems can be used to compliment each other greatly depending upon the desired application requirement. Before you start this instruction assumes use of a raw copy of WiimoteLib 1.7
Here is how its done:
Open up Data Types.cs and within the public struct BalanceBoardState add the following blocks of code: Read..
