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Posts Tagged ‘COG’

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Tuesday, 14 July '09: Adding Dampened COG to WiimoteLib

Inspired by endquotes WPF implementation of COG I have developed an equivalent system for WiimoteLib that provides the library with facility for Dampened COG output. I find the two systems can be used to compliment each other greatly depending upon the desired application requirement. Before you start this instruction assumes use of a raw copy of WiimoteLib 1.7

Here is how its done:

Open up Data Types.cs and within the public struct BalanceBoardState add the following blocks of code: Read..

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Monday, 16 June '08: Adding facility for COG to WiimoteLib 1.5.2

The following details the steps needed to integrate facility for calculating a Balance Board users Center Of Gravity (COG) within Brian Peeks WiimoteLib version 1.5.2. COG is useful for the implementation of Windows based WiiFit style applications.

Open up Datatypes.cs and add the following to public struct BalanceBoardState: Read..

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