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Posts Tagged ‘Consoles’

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Sunday, 20 July '08: Hurry Up Fable 2

Ok time for a gaming post as I haven’t done one for a while. Every now and again big promises are made within the gaming world. With an expectation level set by Fable, F2 is number 1 on my can’t wait list, roll on October.

IN BRIEF

Set 500 years after the original game, Fable 2 offers even more choices and features, while building on the core gameplay theme of Fable where every choice continually defines who you become, allowing you to truly live the life you choose.

IN FULL

The world in Fable II will be fully dynamic. For instance, the player will be able to jump over fences and climb certain objects. The player will not be assigned a set path or quest to follow. Since the game will take place over a hero’s lifetime, many things will change; Molyneux gave an example of a trade camp that the player could either help or destroy.

Trading in such camps would increase their profit, resulting in a small town growing around them, while stealing from the camp or massacring the camp will result in the abandonment of the area. Additionally, every accessible property (properties that can be entered by the player) in the world is ownable by the player, often unlocking further content such as quests.

Molyneux also announced that players will be able to purchase furniture and fully customize their houses and property. Titles will be awarded for buying property; if one were to buy every building and piece of land in a town, they may become known as the mayor, king, and eventually emperor of the entire land of Albion.

The environment in Fable II will feature trees with branches and leaves that are individually animated according to their own unique physics, each tree having roughly 120,000 leaves. There are also around 15 million poppies, a common flower, in Albion

RESOURCES

The official site: here
The Developer: here
Video source: oxm.co.uk

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Tuesday, 20 May '08: Introducing Nintendo WiiWare

Available through the Wii Shop Channel, WiiWare opens the door to a host of brand new titles created exclusively for download on Wii. Starting at as little as 500 Wii Points, WiiWare titles will offer innovative and varied gaming experiences crafted by a wide range of developers.

If you have your Wii console connected to the internet, WiiWare will let you enjoy exclusive titles, from enchanting adventures to creative and quirky gaming challenges, produced with the unique features of the system in mind. Like Virtual Console, WiiWare can be accessed by simply selecting the appropriate icon in the Wii Shop Channel.

You will find something to suit all tastes on WiiWare. Get ready to experience the latest stage in the evolution of Wii and enjoy a raft of imaginative titles at affordable prices.

Introducing WiiWare – a new family of games for Wii, available from the Wii Shop Channel. Experience genre-defying gameplay, new takes on old favorites – and much more. WiiWare games are downloadable directly to your Wii in exchange for various levels of Wii Points. Just make sure your Wii is connected to the internet, and you can play new Wii games in seconds.

SOURCE: Nintendo

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Wednesday, 30 January '08: Zack and Wiki

1. All WORK AND NO PLAY MAKES WII A VERY DULL TOY

It has dawned on me that although I’m spending a lot of wii related time, I seem to be neglecting my wii in favor its wiimote. With this in mind it was time for a new game. Ok I admit it I also wanted a game that pushed the wiimote to its functional limits (its nice when you can claim gameplay as research ;) ).

2. ZACK & WIKI: ONE BIG PUZZLE

Zack & Wiki (Z&W) fulfills both needs and both brilliantly to boot. Each level breaks down as a well thought out puzzle containing items, objects and booby-traps.

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Anther nice touch within Z&W is that you don’t really control the main characters but rather guide them, just click on a levels special items, objects and characters and the two hero’s will walk toward and interact with them.

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Its that simple… Read..

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Thursday, 15 November '07: Assassins Creed Comparison

With less than 24 hours to the release of my most anticipated game to date (ok, ok one of them). I thought it was time to decide on a platform bearing in mind this also means finally having to succumb to buying a PS3 (gonna happen 1 day) take a look at the following screen shot taken from a video produced by gamesyde.com:

assassins-creed-comp.jpg

Now bearing all this footage in mind computer and video games.com state:

Under a microscope the PS3 version does look a bit sharper when the two versions are running side by side.

However with a little more googling and image study I believe the lighting and color to be better on the 360. If you look at the above you can clearly see the brick definition on the 360 half whilst the PS3 section also looks quite saturated and a bit washy.

Ok I admit you can never trust image comparisons like this due to possible degradation in their production etc, but reviewing lots and lots of video gave me chance to look for subtle things such as alpha texturing and particles used for items such as straw bales etc and in my opinion the 360 is also a winner there. Read..

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Wednesday, 25 July '07: POP Classic

In brief: Super-smooth animation, classic platform game play, improved controls, and extra game modes.

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The changes from the original include:

  • Revamped, updated graphics featuring new character designs, extra animations, better visuals, and added lighting effects in high-definition video.
  • New original fully orchestrated soundtrack (composed by Arnaud Galand)
  • Some of the new animations are in fact new moves, allowing the player to roll, rebound of walls, and climb and descend floors quicker.
  • Some characters are based on their The Sands of Time counterparts, such as the Prince, Princess Farah as the Princess, the Dark Prince as the Mirror Prince, and the Vizier as Jaffar.
  • The inclusion of one checkpoint per level.
  • Full 3D, in-engine cut scenes of important events, such as the freeing of the Dark Prince, the Princess choosing death over marriage (if the timer runs out), and so forth.
  • An optional butterfly that points out correct routes for stuck players.
  • The game can still be finished if the player takes more than 60 minutes in the default mode.
  • Two additional modes: Time Trial (finish the game as quickly as possible) and Survival (only one life, one hour).
  • An optional ghost that allows players to race against themselves from their best time through a single level.
  • Twelve Achievements, most of which unlock during significant events in the story.
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Friday, 6 July '07: Microsoft’s 1bn xBox Bill

Source: bbc.co.uk

Microsoft has said that it is facing a bill of more than $1bn to cover the cost of offering extended warranties, after failings with its Xbox 360. The company admitted it had been forced to make:

An unacceptable number of repairs

to the consoles after key hardware failed. Customers who suffer the problems will now be given a free three-year warranty, the company said.

The failures are indicated by three red flashing lights on the console.

Microsoft has not revealed how many of its machines have suffered the problem, but said the number was:

Bigger than we are comfortable with.

It added that the move – which will also see some people reimbursed for postage and repairs on consoles which were out of warranty – was aimed at keeping the loyalty of its customers.

The majority of Xbox 360 owners are having a great experience with their console and have from day one

said Robbie Bach, president of Microsoft’s Entertainment & Devices Division.

But this problem has caused frustration for some of our customers and for that, we sincerely apologies.

It added its xBox division was still expected to make a profit during the financial year beginning 1 July 2007.

Migration manoeuvre

Separately the company has announced an October launch of its advanced version of the Xbox – the Xbox 360 Elite – in Japan, where it lags behind Nintendo and Sony in the console market.

And the company has also unveiled plans to open a software development centre in Canada which it said was a way of hiring talented people from abroad who would struggle to obtain a US working visa.

The Vancouver location would “allow the company to continue to recruit and retain highly skilled people affected by the immigration issues in the US”, Microsoft said.

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Friday, 15 December '06: I Wanna Wii

If only Santa could tell me where apart from ebay the uk stock went…

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