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Posts Tagged ‘XNA’

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Thursday, 11 December '08: I have applied for a new Job

I have bit the think of the future bullet and had a job interview today. All in all I think it went well and recon I have a 50/50 chance, fingers crossed.

Have a look and tell me what you think… any ideas are more than welcome.

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Saturday, 2 August '08: Caligari have Released trueSpace 7.6 for Free

With my ongoing conversion to OSX I am now in need of a new 3D solution that will enable me to develop for both Unity3D and XNA (still cannot leave the MS grip), thus my initial thoughts are of Blender.

However whilst browsing some XNA resources I discovered that the guys over at Caligari have Released trueSpace 7.6 for Free download. All you have to do is register for an account, then download the software.

trueSpace7.6 is a fully-featured 3D authoring package that will let you model, texture, light, animate and render 3D content. As well as traditional images and movies, you can also make 3D content for online shared spaces, and for Virtual Earth.

An entirely re-written X format exporter lets you save your trueSpace creations to load into game engines such as XNA to develop games for Windows or the Xbox 360.

A real-time scene with several lighting set-ups (by Marcel Barthel).

trueSpace also supports import from a wide variety of formats, letting you take existing objects and use them in Virtual Earth. Read..

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Tuesday, 3 July '07: Nintendo to open up Wii console

 Home and independent game makers are getting a chance to put together titles for Nintendo’s Wii console.

The hi-tech firm has released a game making tool called WiiWare that gives budding game makers the data they need to use the console and its innovative controller.

Wii owners will be able to download the games through net channels accessible via the console.

Nintendo said the first games would be available for download in early 2008.

Fresh ideas

Anyone wanting to use the WiiWare tool will need a basic knowledge of programming, said Nintendo. It lets people start creating their game on a PC but it must be fine-tuned and finished on the console itself.
The company said it expected game makers to use the Wii’s motion sensitive controller to create “fresh takes on established genres”.

“Independent developers armed with small budgets and big ideas will be able to get their original games into the marketplace to see if we can find the next smash hit,” said Reggie Fils-Aime, Nintendo of America president in a statement.

Once quality tested by Nintendo, games created via the WiiWare service will be put on the Wii Shop channel so owners can download them.

Wii owners must spend points to get the games. Owners buy Wii points by credit card or by purchasing cards in stores.

The move by Nintendo follows a similar initiative by Microsoft. It has made an express version of its XNA game making tools available for students and hobbyists so they can craft titles for the Xbox.

Source:bbc.co.uk

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Sunday, 5 November '06: XNA Resource 1

Hi folks, this is the first compile of resources that I have located so far. I plan to update this list as time goes on and even add some of my own content.

Official Mothership Referance

XNA Development Sites

XNA Tutorials

Tile Engine Tutorials – xnaresources.com

3D Tutorials

Collision Detection 2D

Collision Detection 3D

Text and Fonts in XNA

XNA Components

XNA Demos

Game Development

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