Here we have another step down the path towards full Balance Board Orientation. This time out we are going to merge the Quadrant and Quadzone functionality into a new collective known as “Area” (for want of a better name).
Please note that this instruction assumes familiarity with the Quadrant and Quadzone instructions.
Similar to the Grouping GOG instruction we are going to start by modifying the DataTypes.cs fileĀ by grouping the two existing definitions by grouping them together in a new struct.
Replace both the Quadrant and Quadzone definitions with the following singular block of code:
/// <summary>
/// Area of most Weight/COG
/// </summary>
[DataMember]
public Area Area;
Next we are going to add the new struct so that we can use this definition. Below the BalanceBoardState struct add the following code: Read..
